![]() I can't see anything wrong and seeing as its for vanilla i just don't understand why i'm having these issues with just that type of shield. What's frustrating to me as F!R has already said, it looks okay and i have to agree, it does. One thing i noticed on the test server last night was that sometimes the gunboats spawn with shields, sometimes not, which is even wierder than not having shields at allĪs to where i got the files, i had Buck Danny's unofficial 1.4 SDK lying around and its included with that. I have the same shield script and it all looks fine. The encounter script seems fine as all the ships show up. I have both scripts, the one that adds the shields and the encounters themselves. The only two answers actually to do with the question are from F!R and rsabatino, the other answers have nothing to do with the topic. I'm not angry at anyone, just wish people would read the original post. ids_name = 0 GENERATESTRRES("Dreadnought Defense Shield" ids_name = 0 GENERATESTRRES("Cruiser Defense Shield" ids_name = 0 GENERATESTRRES("Gunboat Defense Shield" ids_name = 0 GENERATESTRRES("Transport Defense Shield" ![]() Shop_archetype = equipment\models\st\li_refractor_shield.3dbĭA_archetype = Ships\liberty\li_freighter\li_freighter_shield.3db Item_icon = equipment\models\commodities\nn_icons\EQUIPICON_shieldgen.3db Ids_name = 0 GENERATESTRRES("Dreadnought Defense Shield" Ids_name = 0 GENERATESTRRES("Cruiser Defense Shield" Ids_name = 0 GENERATESTRRES("Gunboat Defense Shield" ![]() Material_library = equipment\models\li_equip.mat Ids_name = 0 GENERATESTRRES("Transport Defense Shield"ĭA_archetype = equipment\models\st\li_refractor_shield.3db theres a script file freelancer - bs encounters sheilds you can get this file from my order mod 58.64 i did not modify this only the advanced battleship script. I never had a problem with the ships and i used it too. hp_type = hp_freighter_shield_special_1, HpShield01Īnd no need 2 get angry with people trying 2 help. hp_type = hp_freighter_shield_special_2, HpShield01 hp_type = hp_freighter_shield_special_3, HpShield01 hp_type = hp_freighter_shield_special_4, HpShield01 hp_type = hp_freighter_shield_special_5, HpShield01 hp_type = hp_freighter_shield_special_6, HpShield01 hp_type = hp_freighter_shield_special_7, HpShield01 hp_type = hp_freighter_shield_special_8, HpShield01 hp_type = hp_freighter_shield_special_9, HpShield01 hp_type = hp_freighter_shield_special_10, HpShield01 shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01 Where shield hardpoints and shieldlink is added. > Freelancer - BS Encounters Advanced.xml > Freelancer - BS Encounters Advanced Equipment.xml The BS encounter stuff consisted of minimum 2 parts: You can get silver, copper, water, and all sorts.A fast look at the VERY old WTS BS stuff by Craby shows: This technique works with any asteroid field classed as a mineable zone. Later on, if you have the time, you should sell it in New Tokyo for more than 1,000 credits per unit.īe warned that the silver is rare, and you'll spend a lot of time not getting anything from it, but if your patient enough, it does work, and you make big bucks. Early on in the game, the best place to sell silver is California Minor. Having procured as much silver as you want, sell it at a MASSIVE profit. if you have more than one weapon on your ship, then different projectiles travel at different speeds, which means you may blow up a rock, and then blow up the silver that comes out of it as well, which is very annoying. It's best to use a single weapon for this. Tractor it aboard, and you have silver that you never paid for. ![]() Fly in there, park your ship in an empty patch of space, and start shooting all the small rocks that come by.Įvery so often, one of the asteroids you blow up will drop a chunk of silver. The asteroid field between the New York jump gate and Pueblo station is classed as a mineable zone. For no-hassle money, just head for the Colorado system. ![]()
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